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well, exactly what I thought, but what the hell difference does it make if you have to wait for your turn vs. fighting in real time. That seems like a retarded reason for something to not be an RPG. Either way you are still fighting, and carrying out a story that is not classified as: Racing, FPS, TPS or any other category. Its not like you can just run around like a madman and constantly swing your sword in any real time system. There is still strategy in choosing when to block, when to cast certain things, usage of extra items. I don't think either style is any less fun to play necessarily but the distinguishing factor just seems petty to me.
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the way that you are thinking about it, that would mean EVERY game is a RPG (ROLE PLAYING GAME) in any game are you not "PLAYING THE ROLE" of the character, or even the "driver" of the car. there are many categories of games and even mixed categories, thats why i say Oblivion and Zelda are Adventure/Action/RPG, there is such a thing btw.
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Well, I was attempting to make the point without watering down the categories in the way you did. If a game doesn't have some type of action gets pretty boring no matter what the type. This is why I said different from FPS TPS racing etc. Is there really no action in FF games, is there no grand adventure to go on killing things with weapons and magic? And in your thing, if it falls under Action/Adventure/RPG, then how the hell is it not RPG. Looks like RPG in there to me.