For those of you who've played DoA 4 or any other online fighting game... ...I've got a question for you.
I heard good things about DoA's online play (iow, there's verry little to no lag or host advantage). How exactly did DoA's netcoding work? If you've played another fighting game with good online play, how did the netcoding work?
I'm asking this because I'm taking interest to what's known so far about Super Smash Bros Brawl's gameplay mechanics. I've talked to and read detailed stories from lots of people, from knowledgeable forum-goers to MLG Smash pros. I know alot about the combat system and how online matches are going to work, but virtually nothing about the actual netcode that will be used in Brawl. I want to know what to expect.
Anyone got any info for me? Thanks. |