Quote:
Originally Posted by Hitzel
Halo 3 is not a competitive game. I say this with extreme confidence. There are too many factors in it that promote randomness, lack of difficulty, stalling, lack of options, forced outcomes, etc to be skillful. |
I think halo takes more skill then you think. If it cant be skillful......why has str8 rippin been dominating so bad? Why can someone be in the zone and out br everything he sees(even against top pros)? With forge and all the custom options in halo 3 you can take most of the random random things. Sure there is br spread(a lot better on lan), the melee screws up sometimes(better on lan), and bullet registration doesnt work all the time(sooooo much better on lan)....but shadowrun has problems like that too.
I got another account and won my first 180 games(it was double team...and we would win by an average of 25-3). Then my same double team partner and me played two pros in some mlg gametypes(2v2). We got crushed. I could kill one on a consistent basis....but the other i probably never out bred(and i was host). So just by that there definitely a skill difference.
With halo you have to be set up right,time weapon/powerup spawns, control spawns, aim really well, and communicate to excel. That is competitive.
Shadowrun is another type of competitive shooter. Its more about outsmarting and countering the other team(because of all the magic/tech). It is a great competitive shooter. Both halo and shadowrun are good competitive shooters...i dont see how one isnt and the other is.