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Old 04-13-2008
WAN73D
Scotty Doesn't Know
 
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Quote:
Originally Posted by Azeron View Post
It's a common misconception that every game needs to be a huge success. A triple A title breaks even somewhere around 250K copies. An arcade game could be profitable even with very modest sales. Plus, if they really do make a super competitive game they could make lots money of licensing it for tournaments.
That's a really good point. Success is relative. Consider all the other arcade games in the past. Uno, TExas Hold 'Em, etc. Alot of them would be considered "successful", yet they really amounted to nothing more than a very short fad. If you can establish longevity in a XBLA title, than you have essentially created an Arcade blockbuster.

The tournament point is also something to be considered. However, the issue here is convincing the major leagues/arenas that this particular game is legit enough for a circuit or tourney spot.
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