Quote:
Originally Posted by Axel BMz I hate matchmaking with a passion...
For basically 1 reason. Once you go into matchmaking, you are LOCKED into that game...and if you leave, no matter what, you are punished. Therefore, if you go into a game, and it's extremely laggy (either intentional or not) or if the other team is cheating...guess what, you're fucked. End of story. But wait, you can senf feedback...seeing as that works so well...O NOEZ...there goes my rep...
It's been proven by I think just about every PC game ever that server lists work...they worked in PDZ, they work in GoW. |
HAHA you're an idiot.
It's the same thing with servers (ranked)
You go into a game, which takes forever, then you find out it's lagging.
So you quit, you still get punished.
So what is your argument?
Mine is; Whoever has friends can't play ranked with them on most games. With GoW it works fine, because player and ranked aren't much different, but with Rainbow Six it's hard to get into the same ranked match, and player match is just lame because there's nothing to fight for.
Some of you might say "Oh but what about the cheaters in MM"
SAME FUCKIN' THING. There are still cheaters in Servers. The only reason you think you get cheated more in Halo 2 Matchmaking is because SOO many people play halo 2 that the odds are more people are going to cheat.
So let's say this. What if ALL, and i mean ALLL, the halo 2 players traded in halo 2 and played another game, for example, Lost Planet. The cheaters would still be there and you would still be playing with them just as much as in halo.
So in conclusion, I think matchmaking is better, not because you can play with bad players, but because it's easy to relax with your friends with a matchmaking system, since you can jump from game to game without having to restart the "system" if you will.
