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Old 04-13-2008
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Originally Posted by Hitzel View Post

Roth, you know that I have a ton of respect for you, but H3 doesn't take individual skill, and the teamwork it requires is all basic and dumbed down. The game is too slow and limited to take mental skill. Aside from the Sniper (and that's debatable), there is only one range with one weapon where the game takes technical skill (I'm ignoring the fact that teamwork completely negates that skill.) I know my Halo. The slope from Halo 1 to Halo 3 has been a downwards spiral, starting at a deep game and ending with a noob's playground, all for $$$ Money.

I remember some post by some H1 fan saying something like "Bungie always does what's best for the majority. We know this because it hasn't been us." I thought it was funny as hell at the time, but it really holds water if you think about it.
Proper teamwork and teamshooting in any game should be able to overpower personal skill. In a fight 2 vs 1 will usually win in most games. To take from Shadowrun again I'm going to use rifles as an example. We can both agree that rifleing and/or rifle battles take skill right? What happens if you add another person with a rifle to the fight? Those two players have a huge advantage. Team BRing is the same.

I may not have been a huge Halo 1 competitive player (or even for 2) but I have first hand experience when it comes to a large skill cap in this game. I play with a lot of people that are much better then me and I can see the difference in game easily. Not to mention the amount of people who play MLG and all those pros on VoD right now still being awesome speaks for itself.

Whoever said that quote really needs to play some more games...Every game company that wants to make money does things for the majority. Bungie making a game more accessible to everyone is nothing new. I can't think of one company interested in making money that's not trying to appeal to the largest audience possible. You can't blame them.

Bungie actually takes more steps then most companies to appeal to the hardcore fans. Adding forge and working a deal with MLG to have a MLG playlist are massive... bringing back a almost indencial version of Lockout for previous players is another big example.
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Old 04-13-2008
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You're not going to have a successful game that doesn't appeal to the majority.
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Old 04-13-2008
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You guys can argue the point either way but in my opinion any game is competitive if you make it competitive.
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Old 04-13-2008
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It's a common misconception that every game needs to be a huge success. A triple A title breaks even somewhere around 250K copies. An arcade game could be profitable even with very modest sales. Plus, if they really do make a super competitive game they could make lots money of licensing it for tournaments.
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Old 04-13-2008
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It's a common misconception that every game needs to be a huge success. A triple A title breaks even somewhere around 250K copies. An arcade game could be profitable even with very modest sales. Plus, if they really do make a super competitive game they could make lots money of licensing it for tournaments.
That's a really good point. Success is relative. Consider all the other arcade games in the past. Uno, TExas Hold 'Em, etc. Alot of them would be considered "successful", yet they really amounted to nothing more than a very short fad. If you can establish longevity in a XBLA title, than you have essentially created an Arcade blockbuster.

The tournament point is also something to be considered. However, the issue here is convincing the major leagues/arenas that this particular game is legit enough for a circuit or tourney spot.
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