Ryu has very long damaging combos. Because everyone develops their own strategy
and this FAQ is not going to just list people's combos (they're in-game) I'm
going to give you one of his best most damaging combos as well as how to set
it up and such. Then we're going to discuss "setting up" his Nin stance, so you
can use it and have it work effectively.
1) The combo. This combo consist of 10 (possibly more depending on how you set
it up) hits that after the 3rd (give or take depending on the set-up) is
unblockable. This will also add ground and wall damage, so if there is an
explosive wall or floor in the stage then getting this off once will devastate
an opponent.
-Setting it up. This is the absolute hardest part of the combo is actually
being able to begin it. It requires you to get behind your opponent. This can
be very easily done if you can trick them into countering or blocking. You must
get them into a position where you can perform the throw bck,fwd+t. A lot of
the time I have found a simple punch, punch, throw will work very well here.
So you start by p,p, (Now at this point the throw will only work if
they block or counter, but to get this throw off it takes a bit of buffering.
This means that as soon as you press punch a second time press bck, fwd, this
way as soon as the punch is over you can press throw and it will register as
bck,fwd+t. You do NOT have to wait until that punch is over to start the throw.
If the opponent doesn't counter or block and attacks then you're screwed on
this part and are probably going to get hit.) So once again assuming this works
it will be p,p,bck,fwd+t. Just so we're clean on what should happen, he should
punch twice then do a handstand on top of the opponent and flip behind them.
A final quick note is that you do not have to do the p,p. As long as you can do
this throw bck,fwd+t then you have set up for the combo and are 90% guaranteed
to get it off.
Once you are behind them there are two things that can happen. Either
you will get the combo off or you won't. It IS possible for them to turn and
block, step away quickly, or turn,duck,AND block. It is imperitive you start
this next part as quickly as possible because once you hit them with the first
hit they CANNOT escape this. If they do manage to turn and block Izuna drop
them. If you try the combo once to them and they turn around quick enough, the
next time you get them in this position assume they will block again and
prepare to Izuna drop them as soon as you land on the ground.
If all goes well and you can do this part then you're home free,
assuming you don't mess it up. As soon as you land press p,p,bck+p,k. You will
perform three punches, then a flying flip kick. The flying flip kick will smash
them into the ground and cause ground damage AND make them bounce to your head
height.
As soon as they reach your head press p,p,bck+p,fwd+p. This will do a
four hit punch combo that will send then flying into the wall if there is one
nearby for wall damage. That's it!
To quickly reiterate here is the entire combo, with the set-up included
but if not then regard the first two punches.
p,p,bck,fwd+t,p,p,bck+p,k,p,p,bck+p,fwd+p
This may seem really difficult but with a little sparring practice
it'll become second nature. Just practice each part and link them together and
you're good to go.
2) Setting up for Ryu's Ninpo. As stated before using any type of Ninpo on
someone who knows what they are doing is going to get you your ass handed to
you unless you set it up. The simplest way I've found to set it up is this tiny
combo.
p,p,dwn+k,bck
Doing this will put them in a tiny stun, and put you in the nin stance.
Once in the ninstance you have plenty of options as to what you want to do. If
they block then you can perform the throw and nail them, or if they don't then
you can come out with a quick elbow (p) and perform a combo out of it. Be
warned though that it is possible to be hit while doing this, but if you do it
quickly it will take pretty fast reflexes on your opponents part to hit you. As
to what you actually do at this point is up to you, but it sets you up to
safely perform a Ninpo attack, and gives you the option to do pretty much
anything depending on what your opponent does.
One last thing, I will include a combo here that i've found very
effective, however pulling this off takes a lot of practice as it is pretty
difficult.
p,p,dwn+k,bck,p,up+p,p,p,dwn+k,bck,up+k
This will perform a nifty air juggle combo, and end with this Ninpo
drill kick that will knock them back up off the ground.
I got this from gamefaqs.com
cloud_strife333@hotmail.com
^he's the creator of this tut, i juss posted this for more organization and give an example of what a tut looks like.
BTW please post your videos of this tut on this thread, it will be much appreciated.