The maps are as follows, with a description of each:
Urban - This map consists of a lot of 3 story buildings, a casino, parking garages, highway, and a large courtyard with a small hut in the middle of it. A lot of the action flows into the courtyard itself.
Tower - This map is a frozen map, complete with a 3 story base in the middle with a LOT of ziplines leading to and fro. The base itself has a lot of ladders as well. Outside are winding passages which lead to a couple of other bases.
Desert - A smaller map (I've yet to see how it is when completely unlocked) which is basically a desert town with a lot of connecting roofs (Halo people, think Outskirts) and a main street which also tends to produce a lot of action. Also has a wall around it, and desert surrounding.
Old Town - Well, it is an old town with a lot of 2 story buildings and a very nice street setup leading to action on both ground and the second stories. There is also a tunnel system which gets a lot of action. I love this map so far.
Subway - A subway, complete with A LOT of different ramps and stairs leading to various hallways around the subway itself, complete with stationary cars and 2 main tracks. Yet to see this one opened fully, but it is a pretty massive map. A balcony overlooks the subway for overhead fire, but its open on either end and extremely long, making you an easy target for flanking.
Temple - A large map which is much like sanctuary + A lot of sunlight and water leading to a lot of plants. Tons of foilage, open areas, 2 story structures, hallways. Massive map even in its small stage, huge in its large stage.
The scalable map system works like this. When making a game you have the option of which areas to open, if any. These areas would normally lead to a dead end in a "small" game, but when opened lead to a whole new set of areas. Options include "Open 1 & 3" "Open 2 & 4" and "Open All (I think, never dared try it)"
I think those would translate into Medium, Large, Gigantic, but I've yet to test this all properly as far as what is opened up. The maps are simply huge and hard to memorize. I've got most of the small map versions down though. |