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08-14-2006
| | | !!!!!!!!! iLuLz !!!!!!!!!
Join Date: Feb 2006 Posts: 1,702
| OMG make your own 360 games Well i was bored and i was watching CNN to see some news about war when all of a sudden they start talkin about xbox360 well microsoft said that they were going to make a version of XNA for 360, a program that helps create video games. I was so excited cuz i want to be a video game designer or artist when i get older and this is like a call form heaven. The program is going to be about 100 bux a year but provides a lot of stuff. I wonder if u can create your own achievements LOL. Heres a link to the site to read more on making your own video games for xbox360 http://www.wnbc.com/technology/9674416/detail.html Here is also a link of more about the whole XNA system http://www.microsoft.com/xna/
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Last edited by lI AL3X Il; 08-14-2006 at 09:42 AM.
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08-14-2006
| | | Banned
Join Date: Jun 2006 Location: DeDroUgH BoRoUGh Fav 360 Game: GoW, CoD3, CoD2 Posts: 1,551
| WOWWWWWWW , althought i doubt they will allow you to make your own acheivements because people will just give thems elfs easy acheivements and get like 100,000,000 points for the easiest of things  |
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08-14-2006
| | | Franchise X
Join Date: Sep 2005 Location: Lawrenceville, New Jersey Fav 360 Game: Shadowrun Posts: 5,793
| Wow, that's pretty exciting. I'm pumped! I'm going to make an awesome BF1942 spinoff, lol. |
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08-14-2006
| | | ~Ruethless Chalk Theif~
Join Date: Aug 2005 Location: Fighting Aqua Man Fav 360 Game: Uka Uka Posts: 1,496
| SOunds cool but it'll probablly be pretty basic, like no OMG GEOMETRY Guilds of warcraft shizzle, but ill try it out hopefully they have a free trial so u don't have to buy it if you don't like it. |
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08-14-2006
| | | SadistiK Retaliation
Join Date: Nov 2005 Location: New York Fav 360 Game: R63:Vegas, NHL 07 Posts: 1,668
| hmm i would def make a beer pong game. taht u could play over xbl HOW SICK WOULD THAT B |
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08-14-2006
| | | CoD 2 Pro
Join Date: Dec 2005 Posts: 1,106
| if they really do this it will be cool
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08-14-2006
| | | !!!!!!!!! iLuLz !!!!!!!!!
Join Date: Feb 2006 Posts: 1,702
| Quote: |
Originally Posted by hypnoticgoat SOunds cool but it'll probablly be pretty basic, like no OMG GEOMETRY Guilds of warcraft shizzle, but ill try it out hopefully they have a free trial so u don't have to buy it if you don't like it. | Well microsoft said that its the same program that sum real game designers use so i think it will have pretty good stuff in it. They also said that some colleges for video game design is adding this program into their curriculum
__________________ Witness the ART of VANDALISM. |
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08-14-2006
| | | I piss excellence.
Join Date: Aug 2005 Fav 360 Game: GTA IV Posts: 4,354
| shit son shit son! thats pretty sweet fuck that tho im not paying 100 bukx a year for that shit unless u could get achievements! |
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08-14-2006
| | | Big Reefer Head
Join Date: May 2006 Location: Illinois Fav 360 Game: Media Centre Posts: 302
| "Make your own games for the XBox 360" - Microsoft Aug. 13, 2006 - Here In the 30 years of video game development, the art of making console games has been reserved for those with big projects, big budgets and the backing of big game labels. Now Microsoft Corp. is bringing this art to the masses with a revolutionary new set of tools, called XNA Game Studio Express, based on the XNA platform. XNA Game Studio Express will democratize game development by delivering the necessary tools to hobbyists, students, indie developers and studios alike to help them bring their creative game ideas to life while nurturing game development talent, collaboration and sharing that will benefit the entire industry. During his keynote presentation today at Gamefest 2006, a Microsoft game developer event hosted by Microsoft in Seattle, Chris Satchell, general manager of the Game Developer Group at Microsoft, announced details of the new technology, which will be broadly available this holiday season. XNA Game Studio Express will be available for free to anyone with a Windows XP-based PC and will provide them with Microsoft's next-generation platform for game development. By joining a "creators club" for an annual subscription fee of $99 (U.S.), users will be able to build, test and share their games on Xbox 360 and access a wealth of materials to help speed the game development progress. This represents the first significant opportunity for novice developers to make a console game without a significant investment in resources. During his keynote, Satchell talked about academic institutions that are lining up to include XNA Game Studio Express in their course offerings. Also showcased was the work of key XNA supporters Autodesk Inc. and GarageGames. Through the Microsoft XNA relationship with Autodesk, the leading provider of 3-D authoring software, game developers and enthusiasts can now more easily incorporate content into XNA Game Studio Express via Autodesk's FBX file exchange format. Joining Satchell on stage was Mark Frohnmayer, president of GarageGames, who showcased ports of its next-generation Torque tools and technology over to the XNA Game Studio Express platform. * XNA Game Studio Express Opens Up Game Creation to the World By providing an integrated, seamless development environment based on Visual Studio Express and .NET that simplifies the integration and use of game content, XNA Game Studio Express makes game development easier to accomplish for smaller projects, strongly increasing the chance for great game ideas to make it out of the concept stage and into the hands of gamers everywhere. The XNA Game Studio Express beta will be available Aug. 30, 2006, as a free download on Windows XP, for development on the Windows XP platform. XNA Game Studio Express will give anyone with a Windows XP-based PC access to a unified development tool that liberates the creation of great Xbox 360 and Windows XP-compatible games, providing a new alternative to the existing multithousand-dollar development kits that many console games require. The final version of XNA Game Studio Express will be available this holiday season. "XNA Game Studio Express will ignite innovation and accelerate prototyping, forever changing the way games are developed," Satchell said. "By unlocking retail Xbox 360 consoles for community-created games, we are ushering in a new era of cross-platform games based on the XNA platform. We are looking forward to the day when all the resulting talent-sharing and creativity transforms into a thriving community of user-created games on Xbox 360." Not only will XNA Game Studio Express turn the community into creators, but a second XNA toolset geared toward game development professionals is scheduled to be available in spring 2007, fundamentally changing the way commercial games are developed. * The Beginning of the Game Developer Revolution From students at colleges, universities and high schools of the future to the proverbial "guys in the garage," Microsoft XNA Game Studio Express will liberate anyone with a great game idea to create titles for Xbox 360 and Windows XP simultaneously. More than 10 universities and their game development schools -- including University of Southern California, Georgia Tech College of Computing and Southern Methodist University Guildhall -- have already pledged to integrate console game development and XNA Game Studio Express into their curricula for the first time, and Xbox 360 will be the only console at the center of all coursework. "Great game ideas are incubating in the minds of students everywhere," said Michael Zyda, director for Gamepipe Labs at the University of Southern California. "With XNA Game Studio Express, Microsoft is investing in these next-generation innovators, creating the canvas for dreamers to express their powerful game ideas. In incorporating XNA Game Studio Express and Xbox 360 consoles into our Gamepipe program, USC will be able to better provide game studios and publishers around the world with a newfound wellspring of talent and opportunity. It's ingenious." In addition, GarageGames, technology provider and developer of one of the most successful Xbox Live Arcade titles, "Marble Blast Ultra," has migrated both its Torque Shader Engine and new Torque Game Builder 2-D visual game designer over to the XNA Game Studio Express platform. "The GarageGames mission has always been to provide top-tier technology, tools and community to independent and aspiring game developers," said Josh Williams, CEO of GarageGames. "We are excited that Microsoft is demonstrating leadership by taking the revolutionary step of opening up game development for Xbox 360 to hobbyists and students. In aligning our tools and technology with XNA Game Studio Express, we're helping even more individuals with the creativity and drive to make video games bring them to life on both Windows XP and Xbox 360." MS Press release, taken from xbox-scene.com WOW
oops didn't see the other topic... hrmm i checked ...
Also there is a good article http://editorials.teamxbox.com/xbox/1688/XNA-Game-Studio-Express-Power-to-the-Gamers/p1/
Last edited by nightprinter; 08-14-2006 at 01:23 PM.
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08-14-2006
| | | MBONE
Join Date: Aug 2005 Location: Pa Fav 360 Game: Madden 08, BioShock, Guitar Hero II Posts: 331
| Halo 4 Im making
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